Episode 12


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Battleground Rewards

Battleground Reward Items

There are different types of Reward items in each battle field.
Bravery type reward items are available from Tiera Battles. (Bravery)
Valor type reward items are available from Flavian Battles. (Valor)
The reward type required will be displayed inside parentheses.
No distinguished reward items can be considered as same items.

This list is taken directly from the RO game client, so some descriptions may be incorrect!

Assassin Damascus(Bravery:100)
A dagger especially used for assassinations such as killing Demihumans.
STR + 1, AGI + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
If worn by Ninja, Rogue, or Stalker Class characters, it adds MATK + 15%.
Weapon Class: Dagger
Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker and Ninja

Assassin Damascus(Valor:100)
A dagger especially used for assassinations such as killing Demihumans.
STR + 1, AGI + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Has a chance of enchanting compounded weapons with the Occult Impaction skill effect for 6 seconds when attacking.
If worn by Ninja, Rogue, Stalker Class characters, it adds MATK + 15%.
Weapon Class: Dagger
Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker and Ninja

Gladiator Blade(Valor:100)
A sword favored by gladiators, it is especially designed for battles against Demihumans.
STR + 1, DEX + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: One Handed Sword
Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Merchant, Thief Classes and Ninja

Gladiator Blade(Bravery:100)
A sword favored by gladiators, it is especially designed for battles against Demihumans.
STR + 1, DEX + 1, MATK + 10%, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Weapon Class: One Handed Sword
Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Merchant, Thief Classes and Ninja

Assaulter Spear(Bravery:100)
A special spear made for charging at the enemy's position, especially designed for battles against Demihumans.
STR + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Ignores Physical Defense from Demihuman monsters by 20%.
Increases Attack Speed by 20% if worn by Crusader or Paladin.
Weapon Class: Spear
Attack Strength: 60
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class

Warlock's Magic Wand(Bravery:100)
A Rod that has been modified for brave magicians who face enemies in battle. It is especially designed for battles against Demihumans.
MATK + 15%, INT + 4, Dex + 3, Indestructible.
Ignores Magic Defense from Demihuman monsters by 25%.
Enables a 5% chance to inflict the Stun effect when using magical attacks.
Weapon Class: Rod
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage, Acolyte and Soul Linker

Warlock's Battle Wand(Valor:100)
A Rod that has been modified for brave magicians who face enemies in battle. It is especially designed for battles against Demihumans.
MATK + 15%, INT + 3, Dex + 3, Indestructible.
Increases Magic Damage against Demihuman monsters by 15%.
Enables a 5% chance to inflict the Stun effect when using magical attacks.
Weapon Class: Rod
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage, Acolyte and Soul Linker

Strong Recovery Wand(Bravery:100)
A Rod that is intended to heal people during battle. Provides special treatment to serious wounds.
MATK + 15%, Indestructible.
Increases the Recovery Rate of Heal, Sanctuary by 14% when they are cast by the wearer.
Restores 5 SP every 10 sec.
Weapon Class: Rod
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage, Acolyte and Soul Linker

Speedy Recovery Wand(Valor:100)
A Rod that is intended to heal people during battle. It has been optimized to heal more rapidly.
MATK + 15%, INT + 3, DEX + 2, Indestructible.
Reduces Cast Delay by 15%.
Restores 5 SP every 10 sec.
Weapon Class: Rod
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage, Acolyte and Soul Linker

Battlefield Morning Star(Valor:100)
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihumans.
STR + 1, DEX + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Mace
Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Merchant and Acolyte

Battlefield Morning Star(Bravery:100)
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihumans.
STR + 1, DEX + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Has a 50% chance to inflict the Stun effect for 6 secs. when attacking.
Weapon Class: Mace
Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordman, Merchant and Acolyte

Battlefield Guitar(Valor:100)
A guitar which was created to encourage armies amidst battle. It looks useful for battles against Demihumans.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Musical Instrument
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard

Battlefield Guitar(Bravery:100)
A guitar which was created to encourage armies amidst battle. It looks useful for battles against Demihumans.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Increase Damage of Arrow Vulcan by 20%.
Weapon Class: Musical Instrument
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard

Battle Lariat(Valor:100)
An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Whip
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer

Battle Lariat(Bravery:100)
An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Increase Arrow Vulcan Damage by 20%.
Weapon Class: Whip
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer

Battle Strategy Book(Bravery:100)
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
STR + 2, INT + 1, MATK + 15%, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Book
Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Sage and Taekwon Master

Battle Strategy Book(Valor:100)
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
STR + 2, INT + 1, MATK + 15%, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 25%.
Weapon Class: Book
Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest ,Sage and Taekwon Master

Battle Fist(Valor:100)
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR + 2, AGI + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Ignores Physical Defense from Demihuman monsters by 20%.
Each physical attack adds the chance of auto casting Zen skill.
Weapon Class: Claw
Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest and Monk

Battle Fist(Bravery:100)
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR + 2, INT + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Reduces Guillotine Fist casting time by 25%.
Has a chance of negating Guillotine Fist casting time for 6 secs.
Weapon Class: Claw
Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest and Monk

Assaulter's Katzbalger(Bravery:100)
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
STR + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Two-handed Sword
Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class

Assaulter's Katzbalger(Valor:100)
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
CRI + 20, Indestructible.
Increases Physical Attack Strength to Demihuman monsters by 55%.
Increases Critical damage by 20%.
Weapon Class: Two-handed Sword
Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class

Assaulter Lance(Valor:100)
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
STR + 2, Indestructible.
Increases Physical Attack Strength to Demihuman monsters by 25%.
Ignores Physical Defense from Demihuman monsters.
Weapon Class: Two Handed Spear
Attack Strength: 160
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class

Insane Battle Axe(Valor:100)
A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans.
STR + 3, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores physical defense from Demihuman monsters by 20%.
Weapon Class: Axe
Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman and Merchant

Insane Battle Axe(Bravery:100)
A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans.
STR + 3, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
When attacking, has a chance to activate a 100% chance
to destroy your enemy's armor by 100% for 3 seconds.
Weapon Class: Axe
Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman and Merchant

Huuma Front Shuriken(Bravery:100)
Huuma Shuriken that holds great strength and brings extraordinary power in battles against Demihumans.
STR + 2, DEX + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Huuma
Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja

Huuma Front Shuriken(Valor:100)
Huuma Shuriken that holds great strength and brings extraordinary power in battles against Demihumans.
STR + 2, DEX + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 95%.
Has a chance of increasing Attack Strength to Throw Huuma Shuriken and Killing Stroke by 100% for 10 seconds.
Weapon Class: Huuma
Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja

Carnage Katar(Bravery:100)
A particularly modified Katar created for battles against Demihumans. It can be used for terrible crimes if equipped by a Master Assassin.
STR + 1, DEX + 1, LUK + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 70%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Katar
Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin

Carnage Katar(Valor:100)
A particularly modified Katar created for battles against Demihumans. It can be used for terrible crimes if equipped by a Master Assassin.
STR + 1, DEX + 1, LUK + 1, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 70%.
Increases Critical damage by 20%.
Increases Attack Speed by 5%
Weapon Class: Katar
Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin

Battle CrossBow(Valor:100)
A Crossbow that has been designed to deal more damage to Demihuman monsters.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
Weapon Class: Bow
Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes and Archer

Battle CrossBow(Bravery:100)
A Crossbow that has been designed to deal more damage to Demihuman monsters.
DEX + 2, INT + 10, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Weapon Class: Bow
Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes and Archer

Soldier Revolver(Bravery:100)
A Pistol made for short and medium ranged battles against Demihumans. It seems to be capable of doing damage even through a bulletproof vest.
DEX + 2, Accuracy - 10, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of Increasing Attack Speed by 100% for 3 seconds.
Weapon Class: Pistol
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger

Soldier Rifle(Valor:100)
A Rifle made for short and medium ranged battles against Demihumans, that reduces targeting delay; as it is designed to limit the trembling of the shooter's hands.
DEX + 2, Accuracy + 10, Critical + 10, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
Reduce Tracking casting time by 25%.
Weapon Class: Rifle
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger

Soldier GatlingGun(Bravery:100)
A specialized Gatling Gun made for battles against Demihumans; occasionally, fires high-powered bullets.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 35%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of adding 80 ATK for 6 seconds, but due to the recoil will drain 120 HP every second.
Weapon Class: Gatling Gun
Attack Strength: 80
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger

Soldier Shotgun(Valor:100)
A Shotgun that has a great attack in short ranged battles against Demihumans. It shows a wide variety of strength between each attack.
DEX + 2, Inflicts splash attack, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monster by 20%.
Has a chance of adding 80 ATK for 6 seconds, but drains 100 HP every second.
Weapon Class: Shotgun
Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger

Soldier Grenade Launcher(Valor:100)
A Grenade Launcher that shows great fire-power in battles against Demihumans.
DEX + 2, Indestructible.
Increases Physical Attack Strength towards Demihuman monsters by 35%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of adding 300 ATK for 9 seconds, but drains 120 HP every second.
Weapon Class: Grenade Launcher
Attack Strength: 300
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger

Captain's Manteau(50)
A dignified, splendid Manteau that is provided to any warrior who brings great honor from the battlefield.
Reduces damage from Demihuman monsters by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment
Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes, Ninja, Taekwon Master

Commander's Manteau(50)
A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Reduces damage from Demihuman monsters by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment
Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer and Soul Linker

Sheriff's Manteau(50)
A Manteau imbued with tension and the mysterious spirit of desolate wilderness.
Reduces damage from Demihuman monsters by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment
Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger

Battle Greaves(50)
Greaves that optimize the quality one's battle ability.
Reduces damage from Demihuman monsters by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes
Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes, Ninja and Taekwon Master

Combat Boots(50)
Shoes that are comfortable and solidly made for battle.
Reduces damage from Demihuman monsters by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes
Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer and Soul Linker
Battle Boots(50)
They don't look any different than other boots, but they are designed exclusively for Gunslingers.
Reduces damage from Demihuman monsters by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes
Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger

Assaulter Plate(80)
Designed for brave warriors who face enemies at the forefront.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, VIT + 3, Increases MHP by 12%.
Heal skill and recovery item effect increase by 10%.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Battle Greave and Captain's Manteau.
Has a chance of restoring 6,000 HP for a 10sec. duration
when the wearer receives physical damage.
Weapon Class: Armor
Defense : 7
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Taekwon Boy/Girl andTaekwon Master

Elite Engineer Armor(80)
Designed to be used by outstanding warriors who have remarkable attack skills.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, STR + 3, Indestructible.
Increases MHP by 12% and Mammonite Damage by 20%.
Increases HP Restoration of Heal and Potion Pitcher by 10%.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Battle Greave and Captain's Manteau.
Weapon Class: Armor
Defense : 7
Weight: 0
Required Level: 80
Jobs: Merchant

Assassin Robe(80)
If you desire to move more quickly, this might help.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150 MDEF + 2, AGI + 3.
Increases MHP by 12%, Attack Speed and Critical Attack Rate by 5%.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Battle Greave and Captain's Manteau.
Has a chance of restoring 3,000 HP for a 10 sec. duration
when the wearer receives physical damage.
Weapon Class: Armor
Defense : 7
Weight: 0
Required Level: 80
Jobs: Thief Classes and Ninja

Warlock's Battle Robe(80)
A Battle Robe that helps increase the possibility of survival.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, INT + 3.
Increases MHP by 12% and resistance to Stun status by 20%
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Combat Boots and Commander's Manteau.
Has a chance of enchanting an Armor with Ghost property for 10 sec.
when the wearer receives physical damage.
Weapon Class: Armor
Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage

Medic's Robe(80)
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, INT + 3.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Combat Boots and Commander's Manteau.
Increases MHP by 12%. Reduces Holy Light casting time by 50%.
Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer.
Has a chance of enchanting Armor with the Ghost property for 10 seconds
when the wearer receives physical damage.
Weapon Class: Armor
Defense : 3
Weight: 0
Required Level: 80
Jobs: Acolyte

Elite Archer Suit(80)
If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, DEX + 3.
Increases MHP by 12%. Reduces long ranged Damage by 10% and cast delay by 25%.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Combat Boots and Commander's Manteau.
Weapon Class: Armor
Defense : 3
Weight: 0
Required Level: 80
Jobs: Archer

Elite Shooter Suit(80)
If you are a true Gunslinger, you might want this suit!
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP + 150, MDEF + 2, DEX +3.
Increases MHP by 12%. Reduces long ranged Damage by 10% and cast delay by 25%.
Increases damage from all monsters (except Demihuman monsters)
by three when equipped with Battle Boots and Sheriff's Manteau.
Weapon Class: Armor
Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger

Medal of Honor(500)
A medal rewarded to honorable warriors.
ATK + 5%, MATK + 5%. HIT + 10. MHP + 500. MSP + 50.
Has a chance of inflicting the Stun status on targets
when attacking an enemy with short ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Swordman / Taekwon Master

Medal of Honor(500)
A medal rewarded to honorable warriors.
ATK + 5%, MATK + 5%, FLEE + 10, MHP + 300, MSP + 80.
Has a chance of inflicting the Poison status on targets
when attacking the enemy with short ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Thief Classes

Medal of Honor(500)
A medal rewarded to honorable warriors.
ATK + 5%, MATK + 5%, MDEF + 6, MHP + 600.
Has a chance of inflicting the Silence status on targets
when attacking an enemy with short ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Acolyte Classes

Medal of Honor(500)
A medal rewarded to honorable warriors.
ATK + 5%, MATK + 5%, MDEF + 6, MHP + 600.
Has a chance of inflicting the Stone status when the wearer receives physical damage.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Mage Classes

Medal of Honor(500)
ATK + 5%, MATK + 5%, CRI + 10, MHP + 300, MSP + 80.
Has a chance of inflicting the Blind status
when attacking an enemy with long ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Archer Classes

Medal of Honor(500)
A medal rewarded to honorable warriors.
ATK + 5%, MATK + 5%, ASPD + 10%, MHP + 500, MSP + 50.
Has a chance of inflicting the Curse status
when attacking an enemy with short ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 70
Jobs: Merchant Classes

Sheriff Badge-Gunslinger(500)
A badge rewarded to honorable warriors.
ATK + 5%, MATK + 5%. CRI + 10. MHP + 300. MSP + 80.
Has a chance of inflicting the Darkness status
when receiving long ranged physical attacks.
Weapon Class: Accessory
Defense : 1
Weight: 0
Required Level: 80
Jobs: Gunslinger

Tasty Pink Ration(10)
Foodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.
ATK + 15 for 10 minutes.
Weight: 7

Tasty White Ration(10)
Foodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.
MATK + 15 for 10 minutes.
Weight: 7

Military Ration A(5)
Improved Ration A, which is convenient for a busy life. Don't be so sure about the taste.
Restores amount of HP by 5%
Weight: 7

Military Ration B(10)
Improved Ration B, which is convenient for a busy life. Don't be so sure about the taste.
HIT + 33 for 10 minutes.
Weight: 7

Military Ration C(10)
Improved Ration C, which is convenient for a busy life. Don't be so sure about the taste.
FLEE + 33 for 10 minutes.
Weight: 7