Episode 12


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Destroyed Morroc and Fields


Hoarse, dark laughter echoes from the curtain of shadow cast by the crimson moon.
"Blood is the currency of the soul," a voice whispers... The haunting whisper escorts the red moon as it descends to earth.

The desert sand is soaked in blood shed by the resurrected Satan.
As the gap of darkness rises from hell, every semblance of safety and sanctuary seems to vanish.

The omen of destruction blooms in the darkness of night in the cold desert.
The evil that can twist the delicate fabric of time and space looms across the land: the greatest peril that the Midgard Continent will ever face has arrived.

Introduction

The city in the world's greatest desert - built on the ground over which Satan Morocc was confined - became shrouded in darkness. Although the ritual to resurrect Satan Morocc was interrupted by brave adventurers whose names are unsung, they only delayed the inevitable. Waiting for the chance to escape for ages, Satan Morocc did not miss the tiny sliver of opportunity that allowed him to break free, and he has made his reappearance in the human world.

Satan Morocc immediately started destroying all paths leading to Morroc to eliminate all possibility of him being sealed away by humans ever again. First he devastated the desert surrounding Morroc, and then he destroyed the lands to the north. No living creature in those areas survived Satan Morroc's fury.

Adventurers and Bards quickly spread the news of Morocc's resurrection all around the world. Many rumors circulated as the public grew more anxious about the destruction that Satan Morroc would surely bring upon them. Adventurers have started flocking to Morroc in an organized effort to fight and confine Satan Morocc as the heroes that preceded them did. They cannot fail as Satan's ultimate goal is not merely ruining Morroc, but destroying the entire world.

Countless warriors and allied guilds challenged Satan Morocc in hopes of saving humanity. Most of them perished in vain, and although some of them were able to defeat Morocc, Satan Morocc would immediately resurrect. Finally, a group of warriors were able to drive Morocc away to another dimension, leaving a huge time-space gap in this realm. Satan Morocc is gone for now, but no one knows how long it will take to rebuild and recover from the vast devastation that it has left behind.

Overview

Many of the fields east of Morroc have been destroyed by the incident. Many parts of the desert have warped, and entire regions simply cease to exist. In their place lies what is known as the crack of dimension, a twisted land that represents what is left of the Sograt Desert.

As part of the effort to contain Satan Morocc, Rune Midgard has created an army of the finest soldiers, known as the Continental Guard. The guards were successful in containing Satan Morocc to the desert, but they lack the power to seal him away. The Continental Guards have sent scouts to all major cities in Midgard, looking to find able bodied adventurers to help.

Any player level 80 or above can join the Continental Guard and help defeat Satan Morroc. In order to apply, you'll need 30 Burning Hearts and 50 Glacial Hearts to prove that you are ready to serve.

Morroc, the Aftermath

Following the resurrection of Satan Morocc, the city of Morroc has changed substantially. The site of the Morocc Incident, the Morroc Castle, has been completely leveled, and many of the surrounding structures destroyed or abandoned. Refugees of the Morroc Incident have set up a camp near the pyramids, with some of the services that were once provided within morroc moved to the refugee camp.

The following is a list of changes you can expect to see:

  • Kafra Service: No Change.

  • Inn: The Inn service in both the south and northeast has ended.

  • PvP: No Change.

  • Refine NPCs: No Change.

  • NPC Vendors: The Gem Vendor, Tool Dealer, Weapon Dealer and Armor Dealer have moved to the Refugee Camp.

  • Dungeon Teleport Vote Service: The Kafra/Cool Event employees running the Dungeon Teleport Voting Service have moved to the Refugee Camp.

Crack of Dimension 1

Following the Morocc Incident, Satan Morocc retreated into the desert. Morocc used his powers in an apparant attempt to protect himself and to separate morroc from the remainder of Rune Midgard, changing the area drastically. Entire regions the Sograt Desert simply ceased to exist, and in thier place lies a twisted anomoly of Time and Space known as the Crack of Dimension. The following map shows which regions of the Sograt Desert have been removed.


The areas shown in grey are no longer available. All regions previously leading to those maps now bring you to the Crack of Dimension. Because of the strange nature of the region, navigation is difficult. Members of the continental guard have become increasingly proficient at navigating the area, and so you should ask them for help if you need to leave. There are two other areas deeper within the crack of dimension, but because of Satan Morocc's influence within the region, only the Continental Guards are allowed to enter these areas.

The following is a map of what is known as region 1 of the Crack of Dimension:


Any of the Continental Guards on this map can escort you back to the Morocc Incident site (the town of morroc), and if you've become a member of the continental guard and brought proof of your membership, they can bring you deeper into the crack of dimension. The northern most watch can also help you return to the region south of prontera (this feature is available only on iRO). Both entrances of the Ant Hell dungeon are now available on this map. The boss monster, Phreeoni, has fled the previously destroyed regions and now resides on the map west of the Assassin's Guild.

Crack of Dimension 2 and the Battle with Satan Morocc

On the second map of the Crack of Dimension, exists a large hole which at the center, you can see what is called a Group of Evil. By touching it, Satan Morocc will come forth to fight you. He will remain on the map until defeated or 90 minutes has passed. If he cannot be defeated before 90 minutes is reached, he will leave and your progress against him will be lost.

If Satan Morocc is defeated, the map immediately becomes inaccessible from the outside for 5 hours. Players who are currently on the map when Morocc dies can for the following 30 minutes return to the Group of Evil and obtain the Piece of Morocc's Skin. Players that have the piece of Morocc's skin can take the skin to the leader of the Continental Guard for an experience reward, access to the third area of the Crack of Dimension, and a unique account-bound item. The player can chose between the Seal of Continental Guard, Morocc Charm Stone, or Morocc Ring.

The third field of the Crack of Dimension is not affected by the same disturbances when morroc dies as the second, so it will always be accessible for those who have participated in the defeat of Satan Morroc. The MVP monster 'Wounded Morocc' appears regularly on this third map.

Spawn Information

Crack of Dimension 1

Map Name:Crack of Dimension
Map ID:moc_fild20
Teleportation:Possible
Memo:Not Allowed
Log Out:Return to Save
BGM Track:120.mp3 - "Fissure Eruption"
Description: Ever since the Morroc incident, the Sograt Desert has been warped by Satan Morocc's power, and large portions of the have simply vanished. Many areas leading into the desert now lead to this region. Oddly the way the desert warps, there are many ways to reach this region, but the only exit from this area is via escorts from the continental guards back to the city of Morroc. While this place is mostly harmless, some of Morocc's incarnations are spotted wandering around. Both entrances to Ant Hell can now be found on this map.
Monster Num Spawn Race Element HP Base Job PHit PDodge Agro
Scorpion70InstantInsect [Small]Fire 11,10928717668151Yes
Picky50InstantBrute [Small]Fire 180432688No
Super Picky50InstantBrute [Small]Fire 183542790No
Drops30InstantPlant [Medium]Fire 155432690No
Andre20InstantInsect [Small]Earth 16881097154118No
Deniro20InstantInsect [Small]Earth 17601375858137No
Pierre20InstantInsect [Small]Earth 17331227856120No
Metaller20InstantInsect [Medium]Fire 192624115264146No
Ant Egg10InstantFormless [Small]Neutral 3420542580No
Incarnation of Morocc (Angel Type)130sAngel [Large]Shadow 1190,00061,000140,000269358Yes
Incarnation of Morocc (Golem Type)130sDemon [Medium]Shadow 3190,00065,000120,000200338Yes
Incarnation of Morocc (Human Type)130sDemon [Medium]Undead 3143,00050,00080,000316271Yes
Incarnation of Morocc (Spirit Type)130sDemon [Medium]Ghost 3150,00051,00070,000178298Yes



Crack of Dimension 2

Map Name:Crack of Dimension
Map ID:moc_fild21
Teleportation:Possible
Memo:Not Allowed
Log Out:Return to Save
BGM Track:120.mp3 - "Fissure Eruption"
Description: After the Morroc indicent, the continental guards managed to force Satan Morocc to retreat into the desert. This region is the last known location Satan Morocc was seen. All around are Incarnations of Morroc, very dangerous and deadly creatures. It's said Satan Morocc is hiding somewhere here. Because of the risk, only members of the continental guard are permitted to enter this region, and only if accompanied by an ally.

If Satan Morocc is battled and defeated here, this area may become inaccessible for up to 5 hours due to a dimensional disturbance caused by his retreat.
Monster Num Spawn Race Element HP Base Job PHit PDodge Agro
Golem60InstantFormless [Large]Neutral 33,9004659460115No
Lava Golem46InstantFormless [Large]Fire 424,3246,4703,879154228Yes
Stalactic Golem46InstantFormless [Large]Neutral 418,7005,8082,695125225No
Incarnation of Morocc (Angel Type)4630sAngel [Large]Shadow 1190,00061,000140,000269358Yes
Incarnation of Morocc (Golem Type)4630sDemon [Medium]Shadow 3190,00065,000120,000200338Yes
Incarnation of Morocc (Human Type)4630sDemon [Medium]Undead 3143,00050,00080,000316271Yes
Incarnation of Morocc (Spirit Type)3430sDemon [Medium]Ghost 3150,00051,00070,000178298Yes
Satan MoroccQuestN/ADemon [Large]Shadow 420,000,0006,700,0004,500,000279354Yes



Crack of Dimension 3

Map Name:Crack of Dimension
Map ID:moc_fild22
Teleportation:Possible
Memo:Not Allowed
Log Out:Return to Save
BGM Track:121.mp3 - "Outer Breath"
Description: Players who have done battle with Satan Morocc will be able to track him further into the distorted desert to this location. At the center of the crater, deep in the abyss you can see what looks like some kind of gateway. This is the most dangerous of the desert areas, the place where Morroc recovers his power in hopes to attack again. Wounded Morocc appears here as a regular spawning MVP boss.
Monster Num Spawn Race Element HP Base Job PHit PDodge Agro
Incarnation of Morocc (Angel Type)6030sAngel [Large]Shadow 1190,00061,000140,000269358Yes
Incarnation of Morocc (Golem Type)6030sDemon [Medium]Shadow 3190,00065,000120,000200338Yes
Incarnation of Morocc (Human Type)6030sDemon [Medium]Undead 3143,00050,00080,000316271Yes
Incarnation of Morocc (Spirit Type)2530sDemon [Medium]Ghost 3150,00051,00070,000178298Yes
Wounded Morocc112hDemon [Large]Shadow 415,000,0003,600,0003,000,000279354Yes



Monster Information

Incarnation of Morocc - Angel Type (Boss)
Level97 Sacred Mission (0.10%)
Crystal of Darkness (10.00%)
Fragment of Darkness (30.00%)
Elunium (1.60%)
Brigan (48.50%)
Diabolus Manteau [1] (0.03%)
Nemesis [1] (0.05%)
Pneuma
Heal (9999)
Teleport
Slow Cast
Pulse Strike
Two-Hand Quicken
Magic Mirror
Grand Darkness
Dispel
Area Curse
RaceAngel
ElementShadow 1
SizeLarge
HP190,000
BaseExp61,000
JobExp140,000
Atk7,000 ~ 8,600
MAtk805 ~ 1,476
Def20 + 30
MDef30 + 195
SpeedVery Fast
Aspd1.7 Attacks/sec
100% Hit269
95% Flee358
Description The angel type is one of the most physically dangerous of Morocc's incarnations. Its fast moving and attacking, destroys magic casters with magic mirror and slow casting, and deals out some serious pain with its pulse strike and grand darkness. It's ability to dispell simply makes it even more dangerous. Using shadow elemental armor and safety wall are highly valuable for tanking this monster. Dispite its difficulty, the angel type drops one of the most sought after Diabolus gears, the Diabolus Manteau. Its recommended you don't try to take on more than one of these at a time.
 
Incarnation of Morocc - Golem Type (Boss)
Level97 Skin of Ventus [1] (0.03%)
Crystal of Darkness (10.00%)
Fragment of Darkness (30.00%)
Oridecon (1.60%)
Cyfar (35.00%)
Cross Shield [1] (0.05%)
Pneuma
Heal (9999)
Teleport
Blood Drain
Area Bleeding
Magnum Break
Earthquake
RaceDemon
ElementShadow 3
SizeMedium
HP190,000
BaseExp65,000
JobExp120,000
Atk3,500 ~ 5,100
MAtk10 ~ 14
Def20 + 20
MDef5 + 20
SpeedPlayer Speed
Aspd1.7 Attacks/sec
100% Hit200
95% Flee338
Description While not as physically dangerous as the angel type, the golem type is not to be underestimated. While it doesn't have many skills at its disposal, its magnum break is strong enough to one shot weaker unsuspecting characters. Right before death, the golem will attempt to cast Earthquake Lv 1. This is not usually a threat because of its extremely long cast time and the relatively short range of Lv 1, but you should be aware of the possibility of being hit by the skill.
 
Incarnation of Morocc - Human Type (Boss)
Level96 Ragamuffin Manteau (0.10%)
Crystal of Darkness (10.00%)
Fragment of Darkness (30.00%)
Elunium (1.60%)
Brigan (48.50%)
Cursed Hand [1] (0.03%)
Bloody Eater [2] (0.05%)
Pneuma
Heal (9999)
Teleport
Critical Wounds
Energy Drain
Area Silence
RaceDemon
ElementUndead 3
SizeMedium
HP143,000
BaseExp50,000
JobExp80,000
Atk3,400 ~ 5,000
MAtk124 ~ 204
Def15 + 20
MDef37 + 70
SpeedPlayer Speed
Aspd1.7 Attacks/sec
100% Hit316
95% Flee271
Description The human type, while grotesque in its appearance, is one of the weakest of the attack based incarnations of Morocc. The key concern when fighting this monster is its very frequent usage of critical wounds, even from a distance. The human incarnation uses level 3 of the skill, which reduces the effectiveness of your healing skills by 60%. You should also be prepared to deal with its abilities to silence players in range.
 
Incarnation of Morocc - Spirit Type (Boss)
Level98 Diabolus Ring [1] (0.05%)
Crystal of Darkness (10.00%)
Fragment of Darkness (30.00%)
Oridecon (1.60%)
Cyfar (35.00%)
Exorcism Bible (0.03%)
Pneuma
Heal (9999)
Teleport
RaceDemon
ElementGhost 3
SizeMedium
HP150,000
BaseExp51,000
JobExp70,000
Atk3,000 ~ 4,025
MAtk1,181 ~ 1,936
Def18 + 30
MDef54 + 235
SpeedPlayer Speed
Aspd0.65 Attacks/sec
100% Hit178
95% Flee298
Description The spirit incarnation is not so much a fighter, but a healer. This incarnation has the highest effective healing rate of any monster in the game, healing aproximately 10000 hp every 1.5 seconds, and will do nothing but use its healing ability on damaged monsters or monsters you are fighting. It has a short, but interuptable cast time on its healing, so you can stop its recovery by focusing fire on it. The spirit incarnation has no other abilities beyond its ability to heal.

The spirit type drops the Diabolus Ring, an incredible, widely sought accessory.
 
Satan Morocc (Boss)
Level99 Dragon Fear
Talk
Hell's Power
Area Hell's Power
Area Stun
Earthquake
Pulse Strike
Area Petrification
Meteor Storm
Vampiric Touch
Mana Burn
Evil Land
Area Sleep
Hell's Judgement
Stone Curse
Firebolt
Frost Diver
Jupitel Thunder
Teleport
Pneuma
Heal
Magnetic Earth
Break Shield
Summon Slaves
Call Slaves
RaceDemon
ElementShadow 4
SizeLarge
HP20,000,000
BaseExp6,700,000
JobExp4,500,000
Atk32,000 ~ 32,001
MAtk1,475 ~ 2,750
Def29 + 30
MDef65 + 265
SpeedVery Fast
Aspd1.8 Attacks/sec
100% Hit279
95% Flee354
Description Satan Morocc, one of the great demons responsible for the 1000 year war, was until recently sealed beneith the desert town that beared his name by the Mage Knight Thanatos. Satan Morocc is the strongest demon ever seen in Midgard, and now that he is free, Midgard is again in great peril.

Satan Morocc has a devastatingly powerful physical attack, and choses to use powerful combinations of skills and magic to bring down his opponents. Players may be able to identify what skills he's planning on using by what he says out loud. As he gets weaker, he'll use stronger skill combinations. Among his most devastating skills is Hell's Power, a skill that effectively prevents you from being resurrected if you die.

Almost as dangerous as Morocc is his minions he brings with him. While they appear as normal incarnations, his minions are autonomous, moving freely from his master. These minions are very powerful, and have skills and attacks far stronger than the regular incarnations. However, they generally need to be provoked to use their true power. You can identify the minions of Morocc as they have the name 'Shadow of Morocc' rather than 'Incarnation of Morocc'.

Satan Morocc is a quest boss intended for a very large group of players (likely 20+). Upon Morroc's defeat, anyone present may return to the spot where he was summoned and obtain a Piece of Morocc Skin, which can be used to complete the Continental Guard quest and obtain your equipment reward. His defeat causes a dimensional disturbance in the desert that prevents players from entering the field where Morocc appeared for 5 hours after his death.
 
Wounded Morocc (MVP)
Level99 Dark Bacilium [1] (10%)
Diabolus Robe [1] (20%)
Diabolus Armor [1] (20%)
Diabolus Boots [1] (25%)
Crystal of Darkness (90%)
Fragment of Darkness (90%)
Dragon Fear
Talk
Hell's Power
Area Hell's Power
Area Stun
Earthquake
Pulse Strike
Area Petrification
Meteor Storm
Vampiric Touch
Mana Burn
Evil Land
Area Sleep
Hell's Judgement
Stone Curse
Firebolt
Frost Diver
Jupitel Thunder
Teleport
Pneuma
Heal
Magnetic Earth
Break Shield
Summon Slaves
Call Slaves
RaceDemon
ElementShadow 4
SizeLarge
HP15,000,000
BaseExp3,600,000
JobExp3,000,000
Atk15,000 ~ 18,000
MAtk1,475 ~ 2,750
Def29 + 30
MDef65 + 265
SpeedVery Fast
Aspd1.8 Attacks/sec
100% Hit279
95% Flee354
Description After Satan Morocc's defeat at the hands of the Continental Guard, he retreated further into one of the dimensional cracks found in the desert, waiting to recover his power before attacking once more. Players who have completed the continental guard quest can enter his domain and fight him in his weaker form.

Wounded Morocc is weaker than when he was initially encountered. He has a weaker physical attack and lower health than before, though he uses the same attacks and skills. Wounded Morocc is a regular spawning MVP boss monster, and while very dangerous, could be defeated by a single strong party of players.